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Underwater project

Here are some of the first 3D concept renders for a game project.

Plant prop designs

Plant prop designs

How I created the self-randomizing seaweed

How I created the self-randomizing seaweed

The displacement of the seaweed is world based, so scaling, rotating and translating makes every single piece unique. This is a very quick way of prototyping. Every piece of seaweed in this gif is the same model, only a different position and scale.

The displacement of the seaweed is world based, so scaling, rotating and translating makes every single piece unique. This is a very quick way of prototyping. Every piece of seaweed in this gif is the same model, only a different position and scale.

How I created the brain coral in a few minutes, without having to sculpt anything.

How I created the brain coral in a few minutes, without having to sculpt anything.