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Void Creature

A creature I worked on for a horror game group project.
- Concept art, high-poly sculpt & polypaint by Ray Adnyana. Instagram: @mister_lighthouse.
- Retopology, unwrapping, texturing, rigging and animation by me.

Void Creature 3D view with animations

Concept art and high-poly in ZBrush, made by Ray Adnyana.

Concept art and high-poly in ZBrush, made by Ray Adnyana.

Retopology in Blender

Retopology in Blender

The rig I made for this creature. The pink highlighted bones control all the other bones.

The rig I made for this creature. The pink highlighted bones control all the other bones.

Example: This one bone controls all the other bones in the arm.

Example: This one bone controls all the other bones in the arm.

Texturing in Substance Painter

Texturing in Substance Painter

Diffuse, normal, roughness and emission textures.

Diffuse, normal, roughness and emission textures.