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Blightbound: 3D Environment Art

I had the honor to work at Ronimo Games during my internship and continue afterwards, to work there for a year in total.
Here are some WIP and finished snippets of the many things I have worked on.
During my time at Ronimo I worked on the game Blightbound as a 3D artist, often focusing on environment assets. Beside that, I worked closely together with the VFX team, made concept art for props and created a modular asset pack for the art/design team.
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Blightbound is out now, please check it out!
https://www.blightbound.com/

Gravemark Bell Tower high poly sculpt in Blender

Gravemark Bell Tower high poly sculpt in Blender

Final Bell Tower sculpt with crest

Final Bell Tower sculpt with crest

Bell Tower in the Gravemark

Bell Tower in the Gravemark

High poly sculpt of the giant Gravemark statues

High poly sculpt of the giant Gravemark statues

Broken down parts of the giant statues to spread around the Gravemark

Broken down parts of the giant statues to spread around the Gravemark

Small props for Blood Ridge (pots, statues, masks, etc.)

Small props for Blood Ridge (pots, statues, masks, etc.)

Improving the shading of the big head doors in the Blood Ridge

Improving the shading of the big head doors in the Blood Ridge

Made a package 35 different rock assets, smooth & sharp, for use in different areas of the game. From small pebbles to bigger overlapping rock collections.

Made a package 35 different rock assets, smooth & sharp, for use in different areas of the game. From small pebbles to bigger overlapping rock collections.

Low poly, high poly and ingame view of some sharp rock assets

Low poly, high poly and ingame view of some sharp rock assets

Textured sharp rocks with another collection of big boulders in the background

Textured sharp rocks with another collection of big boulders in the background

Hidden gate for the Blood Ridge area

Hidden gate for the Blood Ridge area

Elevator of Damnation for the Underhold Area

Elevator of Damnation for the Underhold Area

Turning 2D assets (left) into 3D doors (right)

Turning 2D assets (left) into 3D doors (right)

A modular prison cell asset package I created for the team to make hanging prison cells of all sizes for the Underhold

A modular prison cell asset package I created for the team to make hanging prison cells of all sizes for the Underhold

Some of the different modular parts of the prison cell package

Some of the different modular parts of the prison cell package

A low poly version of the hanging cells, for use in the background of players

A low poly version of the hanging cells, for use in the background of players

Lighting props with concept art (not by me)

Lighting props with concept art (not by me)

High poly of some lighting props before adding edgewear and dents

High poly of some lighting props before adding edgewear and dents

Fire pit prop for the Underhold area

Fire pit prop for the Underhold area

Complete and broken down cart parts

Complete and broken down cart parts

Concept Art for the Laser Traps

Concept Art for the Laser Traps

Final Laser Trap design after multiple iterations

Final Laser Trap design after multiple iterations

Concept art for magical Crystal Switches

Concept art for magical Crystal Switches

Giving 3D depth to 2D assets

Giving 3D depth to 2D assets